You are not logged in.

Dear visitor, welcome to War 2 Glory Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.



  • "Ughit" started this thread

Posts: 425

Date of registration: Dec 16th 2015

Location: In a house usually, a tent when fishing/drinking on beach

Occupation: fishing and drinking

  • Send private message


Saturday, February 20th 2016, 2:42pm

Builder Cities Question

I have a several builders that are mostly the same, 12 houses and 12 armories with 0% taxes.
Yet they all seem to produce different populations for building troops.

My question is: What else effects the population growth besides the # of houses?

  • Go to the top of the page
  • Activate Facebook



  • "stuvilla" is male

Posts: 176

Date of registration: Dec 17th 2015

Location: birmingham uk

Occupation: retired/disabled

  • Send private message


Saturday, February 20th 2016, 2:59pm

the mayor m8

  • Go to the top of the page
  • Activate Facebook



Posts: 96

Date of registration: Jan 27th 2016

Location: Middle of Nowhere

  • Send private message


Tuesday, February 23rd 2016, 6:31am

another thing would actually be the res side of the city. if you leave too many idle pop they will leave the city so its pretty pointless to build houses beyond what your res buildings can keep busy. Also, each different res type costs different workers.

  • Go to the top of the page
  • Activate Facebook

Similar threads