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Noodle

Sergeant

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Posts: 90

Date of registration: Dec 21st 2015

Location: Cornwall/Egham

Occupation: Student

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1

Wednesday, May 30th 2018, 5:06pm

Anti Tank gun changes so stupid

When did the AT change? Noticed it a few weeks back but it was only the guns in the city not really an issue now just had a major single hit against them with troops out and there is absolutely nothing you can do they now have like double the range of rockets how does that make sense? They hit your rockets before your rockets can even reach their troops with no standbys in any round and this is with me using a lvl 5 rocket range badge too so even worse without one this makes no sense at all. Make their range alot less so they only come into effect when you are say halfway to their wall.

Noodle

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smartass

Captain

Posts: 188

Date of registration: Jun 1st 2016

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Wednesday, May 30th 2018, 5:35pm

Anyone who sends rockets on a seize deserves to get smashed by wall guns

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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Harbinger

Corporal

Posts: 41

Date of registration: Dec 18th 2015

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Wednesday, May 30th 2018, 5:45pm

Using certain techniques, sometimes rockets are more than useful on seize. Just like a certain fighter trick that always gets you first hit even if enemy has better techs :)

Anti tank guns though, have always had about 45% more range than rockets, they can be a pain if they have rockets targeted... Try to stay away from their field of view, unless needed otherwise..

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